If you’ve already been playing Monster Hunter World for a while, chances are you’ve moved on to its sequel Monster Hunter Rise. Plus, finding clues about monsters will automatically lead you to their location, meaning you can travel between its excellent fights faster than ever. A generous loot system means that, even when you’re grinding for a particular armor set, you’re constantly picking up useful items you didn’t know you wanted. With 14 weapon types and hundreds of items to craft, climbing the gear tree can feel overwhelming, but it’s still the most accessible Monster Hunter to date. The monsters are huge yet elegant, and both learning and countering their moveset makes it feel more like a fighting game than a button-mashing hack-and-slash. Its gorgeous maps – from the bright, enchanted Coral Highlands to the toxic clouds of shrouded unbelly of the Rotted Vale – are fitting backdrops for some properly brilliant fights. Monster Hunter: World is an elaborate, extravagant game about slaying huge beasts and turning their tails into axes. Dredge lives from making its players curious – you want(don’t want to see the next strange tale that awaits you in this pleasantly creepy game that never veers into outright horror. Over the course of the game, you have to decide whether your decreasing debt is worth your decreasing sanity. However, there is a catch (hah) – reeling in the otherworldly or witnessing stressful events impacts your sanity, and with decreasing sanity, dangerous things start to happen. Time only passes if you move or fish, and soon you will find out that higher prizes await you for travellig the dark waters at night. Where Dredge comes into its own however, are the quiet, creeping Lovecraftian elements that come with fishing at night. So those are the decks i hope you guys enjoyed them if there are any questions on the decks you can ask in the comments.Sometimes, Dredge is just a normal fishing game, our Dredge review points out, a gentle experience centred around a fun fishing mini-game that manages to set itself ever so slightly that even fishing mini-game aficionados will enjoy it. You can use the same lands as the others due to the use of most of the same cards. So with that out of the way I'll begin the dech tech. The deck runs these for there use of ramp/mana fixing, along with them being a discard outlet. The other inclusions in this deck that aren't in the other versions are llanowar mentor and green seeker. Okay quick note the craterhoof deck is the most different due to its different deck theme, this deck is based off of getting unburial rights into a craterhoof behemoth as soon as possible. Same lands as the vengevine list due to most of the cards in both decks being the same. Also I will not be creating sideboards yet for these decks yet. I'll start with a vengevine list then a bridge from below and finally a craterhoof list. I will however post my own budget deck tech tomorrow with suggestions on how to make dredge for around 20-50 dollars instead of 500 which personally is way to much for a deck I mean i understand why decks like dredge need gpod mana fixing and such but still 500 dollars is a lot but as I said it's just my opinion. So now i will show 3 different deck techs, however I will mention these are my own designs they are based off of the decks that have done well on a competitive level. The reasoning behind each is the same, they all replace themselves with card draw and get cards in your graveyard. Also almost every dredge deck will run insolent neonate, faithless looting, and thoughtscour. Most decks do have the narcomoeba and bloodghasts, along with the most common dredge cards such as golgari grave troll and golgari thug. Now the main difference between dredge decks are the win conditions, most decks wont play bridge from below and vengevine, or prized amalgam along with craterhoof behemoth, the main reason behind this is resource management.
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